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©2006-2010 ~nightsage
:iconnightsage:

Artist's Comments

...

Polygon Count: 1989 tris
Polygon Limit: 2000 tris

Programs:
Modelled: Maya 6
Textured: Photoshop 7

Comments


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:iconsenor-freebie:
I like this render better then the other one of this model. Much less 'busy'. What did you model it for and what was the texture resolution?

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*3d-studio-max
[link]
Point of Existence, a modification for Battlefield 2 soon to be released.
Hidden by Owner
:iconnightsage:
Thank you :blushes:
Yeah I like this one better myself. She was modeled for competition #32 at the realtime cg forum. The texture was limited to 2 512*512 maps. Texturing is something I'm still working on though.

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Quote of the Day:
If the right side of the brain controls the left side of the body...then only left-handed people are in their right minds. -- Anonymous
:iconsenor-freebie:
lol I checked out that link ... their next competition is: "Pirates vs Ninjas vs Vikings vs Samurais vs Cowboys". I really should join in on some comps like that. I need some impetus to get me modelling again on a regular basis. How long before you will be finished on the texture on this model?

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*3d-studio-max
[link]
Point of Existence, a modification for Battlefield 2 soon to be released.
Hidden by Owner
:iconnightsage:
I hope to go back and complete the texture but I just got a new job (My first in the game industry! :w00t!: ) and I've had to move to Melbourne, so I don't think it'll be anytime soon. I also have a bad habit of starting something new and moving on :p

--
Quote of the Day:
If the right side of the brain controls the left side of the body...then only left-handed people are in their right minds. -- Anonymous
:iconsenor-freebie:
You've moved to Melbourne??? I work there. What company are you working for. I work for Wicked Witch Software on occasion :)

--
*3d-studio-max
[link]
Point of Existence, a modification for Battlefield 2 soon to be released.

Details

May 20, 2006
137 KB
327×600

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